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Bill

Bill

S 6828

Prohibits the sale of mature and violent video games to minors

2025 Regular Session Introduced by Cordell Cleare

Prohibits selling mature and violent video games to minors, directly limiting minors' access and forcing retailers and publishers to comply.

REFERRED TO CONSUMER PROTECTION
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Bill Summary · S 6828

Bill Summary: S 6828 — Prohibits the sale of mature and violent video games to minors

Overview

S 6828 is a Senate bill introduced on March 25, 2025, with the stated purpose of prohibiting the sale of mature and violent video games to minors. The bill is currently referred to the Consumer Protection committee. The primary sponsor is Cordell Cleare.

Purpose and intent

  • To restrict retail sales of certain video game titles deemed mature or violent to individuals below an applicable age threshold.
  • The underlying aim is to protect minors from access to content considered inappropriate or harmful, aligning consumer protection goals with age-restricted entertainment.

Key provisions (as available)

  • The bill would prohibit the sale of “mature and violent” video games to minors. Specific definitions of “mature” and “violent,” age thresholds, labeling standards, or other criteria are not provided in the available information.
  • Details on enforcement mechanisms, penalties for violations, age-verification requirements for retailers, or exemptions are not included in the provided summary.

Note: The exact statutory language and ancillary provisions (e.g., enforcement, penalties, exemptions, scope of retailers, and applicability to online sales) are not specified in the information available here.

Who would be affected

  • Retailers and vendors that sell video games would be directly impacted by the prohibition.
  • Minors would be the primary individuals restricted under the sale prohibition.
  • Video game publishers, distributors, and possibly online platforms could face compliance obligations if the sale prohibition extends to digital or third-party sales.
  • Parents and guardians may be indirectly affected through changes in access to certain game titles.

Procedural and timeline aspects

  • Introduced: March 25, 2025.
  • Status: Referred to the Consumer Protection committee (listed twice in the actions provided, indicating a formal referral to the same committee on that date).

Related legislation

  • Companion bill in the Assembly: A 4874 (listed as a companion).
  • Additional related or prior-session bills linked include A 3766, A 504, A 2663, A 547, A 1474, A 5276, A 4170, A 2184, and A 2026 (all prior-session references indicate ongoing interest or historical attempts to address this policy area).

Sponsor

  • Cordell Cleare (primary sponsor in the Senate).

Potential impact and considerations

  • Public protection: If enacted, the bill would create a legal constraint on the sale of certain video games to minors, potentially reducing minor exposure to mature or violent content.
  • Industry impact: Retailers and publishers could incur compliance costs (age verification, inventory controls, label standards) and potential penalties for non-compliance.
  • Legal and practical questions: Precise definitions of “mature” and “violent,” the age threshold, enforcement remedies, and whether exemptions or digital sales are covered require clarification in the bill’s text.

Next steps for readers

  • Monitor updates from the Consumer Protection committee for hearings, amendments, and potential passage.
  • Review the full text of the bill and any fiscal notes or impact statements once released to understand definitions, penalties, and compliance requirements.

Compiled from official sources — confirm details with the bill’s official record.

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