Bill

BILL • US HOUSE

HR 2321

United States Leadership in Immersive Technology Act of 2025

119th Congress
Introduced by Suzan DelBene, August Pfluger,

HR 2321 boosts U.S. leadership in immersive tech by funding R&D, enhancing workforce training, and fostering public-private partnerships for innovation and global collaboration.

Introduced in House
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Bill Summary • HR 2321

Summary of HR 2321: United States Leadership in Immersive Technology Act of 2025

Purpose and Intent

The United States Leadership in Immersive Technology Act of 2025 (HR 2321) aims to enhance the United States' position as a global leader in immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). The bill seeks to promote innovation, research, and development in these fields, ensuring that the U.S. remains competitive in the rapidly evolving tech landscape.

Key Provisions

HR 2321 includes several significant provisions designed to foster growth and leadership in immersive technology:

  • Establishment of a National Immersive Technology Strategy: The bill mandates the development of a comprehensive strategy to advance immersive technologies, focusing on research, workforce development, and industry collaboration.

  • Funding for Research and Development: It proposes allocating federal funds to support research initiatives in immersive technology. This funding aims to enhance technological capabilities and encourage partnerships between government, academia, and the private sector.

  • Workforce Development Programs: The bill emphasizes the need for educational programs and training initiatives to prepare the workforce for careers in immersive technology. This includes support for STEM (Science, Technology, Engineering, and Mathematics) education.

  • Public-Private Partnerships: HR 2321 encourages collaboration between federal agencies and private companies to accelerate the development and deployment of immersive technologies.

  • International Collaboration: The bill promotes partnerships with international allies to share knowledge and best practices in immersive technology, fostering a global approach to innovation.

Affected Parties

The legislation is expected to impact a wide range of stakeholders, including:

  • Technology Companies: Firms involved in the development of VR, AR, and MR technologies will benefit from increased funding and support for innovation.

  • Educational Institutions: Schools and universities may receive funding to develop programs that prepare students for careers in immersive technology.

  • Government Agencies: Various federal agencies will be involved in implementing the national strategy and managing funding allocations.

  • Workforce: Individuals seeking careers in technology will have access to new training and educational opportunities.

Procedural Aspects

  • Introduced Date: The bill was introduced in the House on March 25, 2025.
  • Committee Referral: It has been referred to the House Committee on Energy and Commerce for further consideration.
  • Cosponsors: The bill is primarily sponsored by Suzan K. DelBene, with August Pfluger as a cosponsor.
  • Related Legislation: HR 2321 has a companion bill, S 1106, which is being considered in the Senate.

Conclusion

HR 2321 represents a strategic effort by the U.S. government to bolster its leadership in immersive technologies through targeted funding, workforce development, and international collaboration. As the bill progresses through the legislative process, it has the potential to significantly impact the technology sector and the future of immersive experiences in various industries.

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Key Provisions Impacts Timeline
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