Relating to restrictions on 340B covered entities.
Raise tobacco/vapor age to 21, tighten online/retail age checks (including smart vapes), and use gaming revenues to fund gambling-addiction prevention and treatment.
Raise tobacco/vapor age to 21, tighten online/retail age checks (including smart vapes), and use gaming revenues to fund gambling-addiction prevention and treatment.
Status: Passed 1st Reading (Introduced Feb 20, 2025)
Primary sponsor: Sen. Burgin (NC) — bill title: “Vaping & Gambling Addiction Prev. Strategies.”
This bill packages two related public‑health/regulatory initiatives: (1) raise the minimum legal age for tobacco and vapor products to 21 and strengthen retail/online controls for vapor products (including “smart vapes”); and (2) direct gaming/lottery revenues to fund gambling‑addiction education and treatment programs.
Raise minimum age
Broad definitions and inclusion of “smart vapes”
Retail and vending rules
Internet/remote sales verification
Penalties and defenses
Licensing and enforcement (summary)
Gambling addiction funding
If you’d like, I can:
- Produce a side‑by‑side of current vs. proposed statutory text for G.S. 14‑313;
- Track the bill’s progress and report amendments or the enacted effective date; or
- Outline compliance steps for retailers and online sellers.
Compiled from official sources — confirm details with the bill’s official record.
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