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Bill

Bill

A 4375

Relates to gaming disorders

2025 Regular Session Introduced by Clyde Vanel

The bill aims to advance recognition, screening, and treatment options for gaming disorders within the state's mental health framework.

REFERRED TO MENTAL HEALTH
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Bill Summary · A 4375

Summary of Bill A 4375 — Relates to Gaming Disorders

Overview

  • Bill Number: A 4375
  • Title: Relates to gaming disorders
  • Status: Referred to Mental Health
  • Introduced: February 4, 2025
  • Sponsor: Clyde Vanel (primary)
  • Related bills: A 8039 (prior-session), A 3815 (prior-session), A 2625 (prior-session); S 2450 (companion, listed twice)

Purpose and scope

The bill’s title indicates it addresses gaming disorders within the state’s framework for mental health. Specific statutory changes or programs are not provided in the summarized information. The bill is positioned to be considered by the Mental Health committee, signaling a focus on how gaming disorders are defined, diagnosed, treated, or integrated into state health policy.

Key provisions (not specified in provided text)

The exact text of A 4375 is not included here, but bills with the label “Relates to ” commonly address topics such as:
- Definition and recognition of gaming disorder as a mental health issue (and alignment with recognized medical classifications)
- Screening, assessment, and referral protocols for individuals with gaming disorder
- Development or expansion of treatment and support services (e.g., outpatient treatment, inpatient care, counseling)
- Funding, grants, or programmatic support for mental health services related to gaming
- Public awareness, prevention, and education initiatives
- Data collection, reporting requirements, and performance metrics
- Workforce training for healthcare providers and educators
- Coordination among state agencies, healthcare systems, and insurers

Note: The above categories are typical for bills titled “Relates to ” and are not a substitute for the actual text of A 4375.

Who would be affected

  • Individuals experiencing gaming disorders or risk factors
  • Mental health professionals and healthcare providers
  • State and local health departments and mental health agencies
  • Insurers and payer systems (if provisions involve coverage or funding)
  • Educational and community organizations involved in prevention and outreach
  • Gaming industry stakeholders (indirectly, through public health and awareness initiatives)

Procedural timeline and next steps

  • Introduced and immediately referred to the Mental Health committee on February 4, 2025.
  • The bill’s advancement depends on committee action (public hearings, amendments) and subsequent floor votes in the chamber.

Potential impact and considerations

  • Could enhance recognition and treatment options for gaming disorders.
  • May require funding for programs, training, or research.
  • Could influence public health data collection and reporting related to gaming disorders.
  • Fiscal effects would depend on enacted provisions (costs of programs, potential savings from treatment, administrative requirements).

Related legislation

  • Companion and related bills (e.g., S 2450) may address similar topics or be coordinated in parallel. Track these for broader context and potential synchronized passage.

Compiled from official sources — confirm details with the bill’s official record.

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