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Bill

Bill

S 235

Prostitution

2025-2026 Regular Session Introduced by Josh Kimbrell and 2 co-sponsors

Massachusetts legalizes and regulates internet gaming under Chapter 23O, giving the Gaming Commission authority to license operators and platform providers and set safeguards.

Effective date 05/18/26
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WeVote Research Nonpartisan
Bill Summary · S 235

Summary — S.235 (Massachusetts) — "Massachusetts Internet Gaming Act"

Note: The metadata supplied for this bill contains inconsistent items (an initial title referencing hydrofluorocarbon regulation and a sponsor list that appears to be from another jurisdiction). This summary is based on the bill text provided (Senate No. 235 filed by Senator Paul R. Feeney) which establishes a framework to authorize and regulate internet gaming in Massachusetts.

Purpose

To legalize and regulate internet-based wagering (internet gaming) in Massachusetts by: (1) creating a new statutory chapter (Chapter 23O) that authorizes internet gaming when conducted under commission rules; (2) amending existing statutory definitions to exclude authorized internet gaming from the definition of “illegal gaming”; and (3) assigning regulatory authority to the Massachusetts Gaming Commission (MGC).

Key provisions (from the provided text)

  • Creates Chapter 23O, titled the “Massachusetts Internet Gaming Act,” declaring internet gaming lawful if conducted under the chapter and MGC rules.
  • Amends Section 7 of Chapter 4 (definition of “Illegal gaming”) to explicitly exclude internet gaming conducted under Chapter 23O.
  • Amends Chapter 23K (existing gaming law) to authorize and empower the MGC to “regulate and enforce chapter 23O relating to internet gaming.”
  • Establishes numerous defined terms used throughout the chapter, including:
    • “Internet game,” “internet gaming,” “internet gaming account,” “internet gaming platform,” and “internet gaming platform provider.”
    • “Adjusted gross internet gaming receipts” (gross receipts less winnings paid, certain promotional credits, and voided wagers).
    • Licensing categories: “Category 1 license” (for existing gaming licensees under chapter 23K that operate internet gaming) and “Category 2 license” (for entities not defined as gaming licensees under chapter 23K).
    • “Internet gaming reciprocal agreement” (mechanism for multijurisdictional play among cooperating governments).
    • “Live dealer internet game” (live-streamed dealer or automated equipment in a live internet environment).
  • Provides that internet gaming accounts may be established and funded electronically and may be used for interactive gaming and mobile/digital sports wagering where permitted.
  • Establishes that internet gaming platform providers must be licensed by the MGC and may contract with Category 1 license holders.

(The bill text provided was truncated; later sections likely address licensing procedures, operational and technical standards, taxation/fees, consumer protections, enforcement, and penalties — but those sections are not included in the excerpt.)

Who would be affected

  • Massachusetts Gaming Commission — gains explicit authority to license, regulate and enforce internet gaming.
  • Existing casino/gaming licensees and new operators — eligible for Category 1 or Category 2 licenses to offer internet gaming.
  • Third-party internet gaming platform providers — required to be licensed to supply platforms.
  • Patrons — permitted to open and use internet gaming accounts; subject to MGC rules and responsible gaming safeguards.
  • Financial institutions, payment processors, and affiliated businesses — affected by transaction rules for deposits/withdrawals.
  • State government — potential new revenue streams from internet gaming taxes/fees (specific rates not included in excerpt).

Procedural status and timeline (as provided)

  • Filed in Senate: docketed 1/17/2025 (Senate No. 235). Metadata also shows “Introduced” 1/23/2025.
  • Referred to committee(s): multiple entries provided (Consumer Protection and Professional Licensure; Health, Education, Labor, and Pensions; Environmental Conservation) — record appears inconsistent.
  • Hearing scheduled: 06/23/2025, 10:00 AM–1:00 PM (location A-1) per the provided actions.
  • Current status in metadata: “REFERRED TO ENVIRONMENTAL CONSERVATION” (appears conflicting with bill text and primary sponsor’s stated committee).

Potential impacts and considerations

  • Revenue: Legal internet gaming could produce significant tax/fee revenue depending on tax structure (not specified in excerpt).
  • Regulatory complexity: Requires MGC rulemaking on licensing, technical/age/geolocation controls, anti‑money laundering, consumer protections, advertising limits, and problem gambling measures.
  • Interstate play: The statute contemplates reciprocal agreements allowing multijurisdictional play, which would require negotiation and technical safeguards.
  • Social/public health: Expanded access to gambling raises concerns about problem gambling, youth access, and consumer protection; the bill will need robust responsible‑gaming provisions.
  • Industry structure: Distinguishes operator licenses and platform providers, enabling third‑party platform ecosystems under MGC oversight.

Limitations / missing details

The provided bill text is truncated. Critical operational details — licensing criteria and fees, tax rates, enforcement mechanisms, technical standards (geolocation, age verification), consumer protection requirements, and specific penalties — are not present in the excerpt and will be necessary to fully assess fiscal and policy impacts.

If you want, I can:
- Track down the full bill text to summarize remaining provisions; or
- Draft a list of specific statutory/administrative items to look for in the missing sections (tax rates, license fees, responsible gaming rules, etc.).

Compiled from official sources — confirm details with the bill’s official record.

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