WeVote

Bill

Bill

SB 667

Gaming - Slot Machines - Skills-Based Amusement Devices

2025 Regular Session Introduced by Guy Guzzone

Maryland legalizes skills-based gaming machines under state regulation, creating new gaming category distinct from traditional slots with licensing, taxation, and placement restrictions.

Approved by the Governor - Chapter 289
0
WeVote Research Nonpartisan
Bill Summary · SB 667

Legislative bill overview

SB 667 legalizes and regulates skills-based amusement devices (games where player skill determines outcomes) in Maryland, distinguishing them from traditional slot machines and gambling devices. The bill establishes licensing, operational standards, and tax frameworks for these devices while prohibiting their placement in certain locations and restricting access to minors.

Why is this important

This legislation creates a new category of gaming machines that blur the line between traditional arcade games and gambling, generating state revenue while potentially expanding entertainment options. However, it raises concerns about problem gambling, youth access, and whether "skill-based" devices are genuinely skill-dependent or disguised gambling machines.

Potential points of contention

  • Regulatory clarity: Questions about what constitutes genuine "skill-based" gameplay versus machines designed to mimic gambling outcomes despite nominal skill requirements
  • Problem gambling and youth protection: Concerns that skills-based devices could normalize gambling behavior and increase addiction, particularly among younger players despite age restrictions
  • Revenue vs. social costs: Debate over whether tax revenue generated justifies potential increases in gambling-related harms, debt, and social service costs in affected communities

Compiled from official sources — confirm details with the bill’s official record.

Sign in to ask a question.