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Bill

HB 2772

Enacting the Kansas age-appropriate design code act to require businesses to assess and mitigate risks of compulsive use in minors; enacting the Kansas stopping likeness abuse by nonconsensual digital replicas act to create a private right of action for the unauthorized digital replication and distribution of individuals' digital likenesses; enacting the Kansas saving human connection act to prohibit deceptive practices and ensure transparency in chatbot interactions.

2025-2026 Regular Session

HB 2772 aimed to (1) require age-appropriate design for minors, (2) grant a private action against nonconsensual digital likenesses, and (3) require transparency in AI/chatbot inte

Died in Committee
0
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Bill Summary · HB 2772

Summary of HB 2772 (Kansas, 2025-2026)

Purpose and intent

HB 2772 seeks to address three distinct policy areas through separate acts, each aimed at consumer protection and safeguarding vulnerable groups in the digital environment:
1. Age-appropriate design and safety for minors in digital products and services.
2. Protection of individuals’ digital likenesses from unauthorized replication and distribution (deepfakes and similar uses).
3. Transparency and non-deceptive practices in chatbot and AI-driven interactions.

The bill language is organized to enact three new acts within Kansas law, each with its own scope, definitions, and enforcement mechanisms.

Key provisions by act

1) Kansas Age-Appropriate Design Code Act

  • Core aim: Require businesses to assess and mitigate risks associated with compulsive use and other adverse effects of digital products on minors.
  • Likely elements (based on title and common practice in age-appropriate design codes):
    • Obligations for developers and platforms to perform risk assessments addressing harms such as addictive design features, excessive screen time, data collection, and adolescent mental health impacts.
    • requirements to implement mitigating measures (e.g., configurable parental controls, limiting dark patterns, reducing algorithmic risk, and safeguarding user well-being).
    • provisions for age verification, data minimization, and user privacy protections when serving minors.
    • potential impact assessments or audits to ensure ongoing compliance.
  • Target entities: Businesses and platforms that offer products or services to minors (e.g., apps, social media, games, digital services).

2) Kansas Stopping Likeness Abuse by Nonconsensual Digital Replicas Act

  • Core aim: Create a private right of action to address unauthorized digital replication and distribution of individuals’ likenesses.
  • Key elements:
    • Prohibition or strict regulation of creating, distributing, or using digital replicas (e.g., deepfakes) that impersonate real people without consent.
    • A private right of action, allowing individuals to sue for damages or injunctive relief in court for unauthorized replication and distribution.
    • Definitions of “digital likeness,” “unauthorized replication,” and applicable remedies (e.g., monetary damages, statutory damages, injunctions).
    • Potential defenses and limitations (e.g., consent, transformative or fair-use considerations) and possible carve-outs for legitimate uses (e.g., artistic, parody) if specified.
  • Target entities: Individuals or entities that create, edit, or circulate nonconsensual digital likenesses, including tech platforms and content publishers.

3) Kansas Saving Human Connection Act

  • Core aim: Prohibit deceptive practices and ensure transparency in chatbot and AI-driven interactions.
  • Key elements:
    • Requirements for disclosure when users are interacting with bots or AI systems (e.g., clearly indicating non-human agents).
    • Provisions to prevent deceptive practices that impersonate humans or misrepresent capabilities.
    • Possible standards for data handling, training disclosures, and user consent related to AI-driven interactions.
    • Enforcement mechanisms and potential penalties for noncompliance (e.g., fines, injunctive relief).
  • Target entities: Businesses employing chatbots or AI-driven customer service and interaction tools.

Affected parties and potential impact

  • Minors and their guardians: Enhanced protections via design requirements intended to reduce harms from addictive or exploitative digital products.
  • Individuals whose digital likenesses are used without consent: Private right of action creates a path to sue for unauthorized replication and distribution, potentially impacting creators, platforms, and advertisers that engage with deepfake technologies.
  • Businesses and technology providers: Need to adjust product design, consent practices, transparency disclosures, and potential compliance programs to meet new obligations across three domains.
  • General public: Improved transparency in chatbot interactions and reduced risk of deceptive AI practices.

Procedural and timeline aspects

  • Introduced: February 10, 2026.
  • Referral: Referred to House Committee on Federal and State Affairs (February 10, 2026).
  • Status: Died in Committee as of April 10, 2026.
  • Implications of status: With the bill dying in committee, none of the provisions would become law unless reintroduced and successfully moved through the legislative process in a future session. Stakeholders may consider advocating amendments or separate pursue the provisions through alternative bill tracks.

Notes on interpretation

  • The summary reflects the bill’s three-part structure inferred from the title and action history. Specifics such as exact definitions, required timelines, enforcement mechanisms, and penalties would be detailed in the full bill language and any accompanying fiscal notes or committee reports.
  • As the bill did not advance past committee, there is no enacted Kansas law changes to report at this time.

Compiled from official sources — confirm details with the bill’s official record.

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